Evaluasi Usability Aplikasi Augmented Reality Morphfun Menggunakan System Usability Scale Usability Evaluation of Morphfun Augmented Reality Application Using System Usability Scale Section Articles

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Pradana Ananda Raharja
Baihaqi Zuhdi Pramudya

Abstract

Learning metamorphosis material that is applied to elementary schools is still conventional and not interactive. Metamorphic material requires a clearer picture of the structure of animals and the process of metamorphosis itself. Before the application is distributed to a wider range of customers, it is necessary to evaluate the application in the form of an android-based metamorphosis learning media application. The purpose of this study was to evaluate the usability of the Morphfun augmented reality application using the System Usability Scale (SUS) method. The evaluation was carried out through questionnaires distributed to 10 respondents consisting of 9 students and 1 teacher for grade 6 at SDN Waru Kidul. The results of the evaluation obtained an average score of 72.25 and received a grade C category with the predicate "Good". Referring to the results of the questionnaire statement 4 with a percentage of 50% of users still need assistance when using the application, it is necessary to improve the application features so that users, especially children, more easily understand when using the application without having to use a companion.

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How to Cite
Raharja, P. A., & Pramudya, B. Z. . (2022). Evaluasi Usability Aplikasi Augmented Reality Morphfun Menggunakan System Usability Scale: Usability Evaluation of Morphfun Augmented Reality Application Using System Usability Scale. MULTINETICS, 8(2), 122–130. Retrieved from https://jurnal.pnj.ac.id/index.php/multinetics/article/view/4702

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